Ranger Spell List
Spell Name | School | Casting Time | Range | Duration | Components |
---|---|---|---|---|---|
Absorb Elements | Abjuration | 1 Reaction | Self | 1 round | S |
Alarm | Abjuration | 1 Action R | 30 feet | 8 Hours | V, S, M |
Animal Friendship | Enchantment | 1 Action | 30 feet | 24 hours | V, S, M |
Beast Bond | Divination | 1 Action | Touch | Concentration, up to 1 minute | V, S, M |
Cure Wounds | Evocation | 1 Action | Touch | Instantaneous | V, S |
Detect Magic | Divination | 1 Action R | Self | Concentration, up to 10 minutes | V, S |
Detect Poison and Disease | Divination | 1 Action | Self | Concentration, up to 10 minutes | V, S, M |
Ensnaring Strike | Conjuration | 1 Bonus Action | Self | Concentration, up to 1 minute | V |
Entangle | Conjuration | 1 Action | 90 feet | Concentration, up to 1 minute | V, S |
Fog Cloud | Conjuration | 1 Action | 120 feet | Concentration, up to 1 hour | V, S |
Goodberry | Transmutation | 1 Action | Touch | Instantaneous | V, S, M |
Hail of Thorns | Conjuration | 1 Bonus Action | Self | Concentration, up to 1 minute | V |
Hunter's Mark | Divination | 1 Bonus Action | 90 feet | Concentration, up to 1 hour | V |
Jump | Transmutation | 1 Action | Touch | 1 minute | V, S, M |
Longstrider | Transmutation | 1 Action | Touch | 1 hour | V, S, M |
Searing Smite | Evocation | 1 Bonus Action | Self | Concentration, up to 1 minute | V |
Snare | Abjuration | 1 Minute | Touch | Until dispelled or triggered | V, S, M |
Speak with Animals | Divination | 1 Action R | Self | 10 minutes | V, S |
Sudden Awakening (UA) | Enchantment | 1 Bonus Action | 10 feet | Instantaneous | V |
Wild Cunning (UA) | Transmutation | 1 Action R | 120 feet | Instantaneous | V, S |
Zephyr Strike | Transmutation | 1 Bonus Action | Self | Concentration, up to 1 minute | V |
R - Ritual Spell