The divination school of magic contains spells that enable the caster to learn secrets long forgotten, interpret dreams, predict the future, to find hidden things or foil deceptive spells. Among them are included detect magic and scry.
Spell Name |
Casting Time |
Range |
Duration |
Components |
Guidance |
1 Action |
Touch |
Concentration up to 1 minute |
V, S |
True Strike |
1 Action |
30 feet |
Concentration up to 1 round |
S |
Spell Name |
Casting Time |
Range |
Duration |
Components |
Beast Bond |
1 Action |
Touch |
Concentration, up to 1 minute |
V, S, M |
Comprehend Languages |
1 Action R |
Self |
1 hour |
V, S, M |
Detect Evil and Good |
1 Action |
Self |
Concentration, up to 10 minutes |
V, S |
Detect Magic |
1 Action R |
Self |
Concentration, up to 10 minutes |
V, S |
Detect Poison and Disease |
1 Action |
Self |
Concentration, up to 10 minutes |
V, S, M |
Gift of Alacrity |
1 Minute |
Touch |
8 hours |
V, S |
Guiding Hand (UA) |
1 Minute R |
5 feet |
Concentration, up to 8 hours |
V, S |
Hunter's Mark |
1 Bonus Action |
90 feet |
Concentration, up to 1 hour |
V |
Identify |
1 Minute R |
Touch |
Instantaneous |
V, S, M |
Infallible Relay (UA) |
1 Minute |
Self |
Concentration, up to 10 minutes |
V, S, M |
Sense Emotion (UA) |
1 Action |
Self |
Concentration, up to 1 minute |
V, S |
Speak with Animals |
1 Action R |
Self |
10 minutes |
V, S |
Spell Name |
Casting Time |
Range |
Duration |
Components |
Augury |
1 Minute R |
Self |
Instantaneous |
V, S, M |
Beast Sense |
1 Action R |
Touch |
Concentration, up to 1 hour |
S |
Borrowed Knowledge |
1 Action |
Self |
1 hour |
V, S, M |
Detect Thoughts |
1 Action |
Touch |
Concentration, up to 1 minute |
V, S, M |
Find Traps |
1 Action |
120 feet |
Instantaneous |
V, S |
Fortune's Favor |
1 Minute |
60 feet |
1 hour |
V, S, M |
Locate Animals or Plants |
1 Action R |
Self |
Instantaneous |
V, S, M |
Locate Object |
1 Action |
Self |
Concentration, up to 10 minutes |
V, S, M |
Mind Spike |
1 Action |
60 feet |
Concentration, up to 1 hour |
S |
See Invisibility |
1 Action |
Self |
1 hour |
V, S, M |
Spell Name |
Casting Time |
Range |
Duration |
Components |
Clairvoyance |
10 Minutes |
1 mile |
Concentration, up to 10 minutes |
V, S, M |
Tongues |
1 Action |
Touch |
1 hour |
V, M |
Spell Name |
Casting Time |
Range |
Duration |
Components |
Arcane Eye |
1 Action |
30 feet |
Concentration, up to 1 hour |
V, S, M |
Divination |
1 Action R |
Self |
Instantaneous |
V, S, M |
Locate Creature |
1 Action |
Self |
Concentration, up to 1 hour |
V, S, M |
Spell Name |
Casting Time |
Range |
Duration |
Components |
Commune |
1 Minute R |
Self |
1 minute |
V, S, M |
Commune with City (UA) |
1 Minute R |
Self |
Instantaneous |
V, S |
Commune with Nature |
1 Minute R |
Self |
Instantaneous |
V, S |
Contact Other Plane |
1 Minute R |
Self |
1 minute |
V |
Legend Lore |
10 Minutes |
Self |
Instantaneous |
V, S, M |
Rary's Telepathic Bond |
1 Action R |
30 feet |
1 hour |
V, S, M |
Scrying |
10 Minutes |
Self |
Concentration, up to 10 minutes |
V, S, M |
Spell Name |
Casting Time |
Range |
Duration |
Components |
Find the Path |
1 Minute |
Self |
Concentration, up to 1 day |
V, S, M |
True Seeing |
1 Action |
Touch |
1 hour |
V, S, M |
Spell Name |
Casting Time |
Range |
Duration |
Components |
Spell Name |
Casting Time |
Range |
Duration |
Components |
Spell Name |
Casting Time |
Range |
Duration |
Components |
Foresight |
1 Minute |
Touch |
8 hours |
V, S, M |