Source: Unearthed Arcana 76 - Gothic Lineages
Dhampir Hungers
Every dhampir knows a thirst slaked only by the living. This desire is a whisper in the mind, a tinge to the sight, a reflex constantly needing to be suppressed. Those who overindulge their thirst risk losing control and forever viewing others as prey. Those who resist might find exceptional ways of controlling their urges or suppress it through constant, molar-grinding restraint. In any case, temptation haunts dhampirs, and circumstances conspire to give them endless reasons to indulge.
While many dhampirs thirst for blood, your character might otherwise gain sustenance from the living. Roll on or choose an option from the Dhampir Hungers table to determine what tempts your character to feed.
Dhampir Hungers | |
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d8 | Hunger |
1 | Blood |
2 | Flesh or raw meat |
3 | Cerebral spinal fluid |
4 | Esoteric humors |
5 | Psychic energy |
6 | A color from one’s appearance |
7 | Dreams |
8 | Life energy |
Dhampir Origins
Dhampirs often arise from encounters with vampires, but all manner of macabre bargains, necromantic influences, and encounters with mysterious immortals might have transformed your character. The Dhampir Origins table provides suggestions for how your character gained their lineage.
Dhampir Origins | |
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d8 | Origin |
1 | You are the reincarnation of an ancestor who was a vampiric tyrant. |
2 | Your pact with a predatory deity, fiend, fey, or spirit causes you to share their hunger. |
3 | You survived being attacked by a vampire but were forever changed. |
4 | A parasite inhabits your body. You indulge your hunger to sate it. |
5 | You loved an immortal and were willing to be transformed into a vampire to join them, but tragedy interrupted the transformation. |
6 | You are a diminished manifestation of an otherworldly being. Slaking your hunger hastens your renewal. |
7 | You don’t know your origins, but you were raised by vampires or other monsters. |
8 | A radical experiment changed your body, making you reliant on others for vital fluids. |
Dhampir Traits
- Ability Score Increase. Increase one ability score by 2, and increase a different one by 1.
- Type. Humanoid and Undead
- Size. Medium or Small (choose when you gain this lineage)
- Speed. 35 feet
- Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light.
- Spider Climb. You have a climbing speed equal to your walking speed. In addition, at 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
- Vampiric Bite. Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Constitution modifier to the attack and damage rolls when you attack with your bite. Your bite deals 1d4 piercing damage on a hit. While you are missing half or more of your hit points, you have advantage on attack rolls you make with this bite. When you use your bite and hit a creature that isn’t a Construct or an Undead, you can empower yourself in one of the following ways of your choice:
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- regain hit points equal to the damage dealt by the bite
- gain a bonus to the next ability check or attack roll you make; the bonus equals the damage dealt by the bite
- You can empower yourself with your bite a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
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- Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.