Light Armor

Name Armor Class (AC) Strength Stealth Weight Cost
Padded 11 + Dex modifier - Disadvantage 8 lb. 5 gp
Leather 11 + Dex modifier - - 10 lb. 10 gp
Studded Leather 12 + Dex Modifier - - 13 lb. 45 gp

Medium Armor

Name Armor Class (AC) Strength Stealth Weight Cost
Hide 12 + Dex modifier(max 2) - - 12 lb. 10 gp
Chain Shirt 13 + Dex modifier(max 2) - - 20 lb. 50 gp
Scale Mail 14 + Dex modifier(max 2) - Disadvantage 45 lb. 50 gp
Spiked Armor 14 + Dex modifier(max 2) - Disadvantage 45 lb. 75 gp
Breastplate 14 + Dex modifier(max 2) - - 20 lb. 400 gp
Halfplate 15 + Dex modifier(max 2) - Disadvantage 40 lb. 750 gp

Heavy Armor

Name Armor Class (AC) Strength Stealth Weight Cost
Ring Mail 14 - Disadvantage 40 lb. 30 gp
Chain Mail 16 Str 13 Disadvantage 55 lb. 75 gp
Splint 17 Str 15 Disadvantage 60 lb. 200 gp
Plate 18 Str 15 Disadvantage 65 lb. 1,500 gp

Shield

Name Armor Class (AC) Strength Stealth Weight Cost
Shield +2 - - 6 lb. 10 gp

Don/Doff Time

Category Don Doff
Light Armor 1 minute 1 minute
Medium Armor 5 minutes 1 minute
Heavy Armor 10 minutes 5 minutes
Shield 1 action 1 action

Proficiency

  • Armor Proficiency: Anyone can put on a suit of armor or strap a Shield to an arm. Only those proficient in the armor’s use know how to wear it effectively, however. Your class gives you proficiency with certain types of armor. If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving throw, or Attack roll that involves Strength or Dexterity, and you can’t cast Spells.
  • Strength Requirement: If the Armor table shows “Str 13” or “Str 15” in the Strength column for an armor type, the armor reduces the wearer’s speed by 10 feet unless the wearer has a Strength score equal to or higher than the listed score.